Xfire how does it work




















Probably not, except the default constructor, which is public. It is required. Otherwise, XFire would not be able to instantiate the class. Since designing with interfaces is good practice, our Java class also implements an interface named IBankingService. The code is simple:. In actual implementation, such a method may include all kinds of complex calls, queries, and processing operations. But our example code is bare minimum so that we can focus on our main objective: exposing the method as a Web service.

You can see that BankingService is a plain Java class, with no code whatsoever to tell whether it should be used in Web services. And that's fine. We don't need to add anything here. All our work will be done in the deployment descriptors. In Java, Web applications are usually configured using at least one deployment descriptor, named web. XFire itself is a servlet-based application. Hence, we need to add necessary references to this file. Then we have to configure the Web service we are creating.

We will use a new file named services. Now we have to say what our Web services consist of. This is done in a file named services. Here are the basic configuration entries in services. Let's see what we have here. This will be used by client programs and other components to locate your service.

For example, after the service is up, you'll use this name on a browser to see the WSDL. Any valid XML name is fine. In our example, it is the interface IBankingService. If your Java class does not implement any interface, you'll put that class name here. You may have several methods in your Java class or interface. Just one entry is needed to expose them all as Web services. This is an optional element. Now we come to the last step, which is to get all necessary library files.

How do we get them? Go to the XFire Website , download xfire-distribution We are done. Let's deploy and start the application. To view the official statement by Xfire, please visit social. If you want to watch gameplay of any popular MOBA title you can surely find someone playing it at any time of day on Twitch. Providing seamless chat experiences via text chat, voice chat, and even video chat, Skype is a free communication service used by millions.

Unfortunately, due to a changing market and immense competition, the Xfire service was outclassed by better alternatives like YouTube, Twitch, and Skype.

While Xfire may have ended, it still was used by a whopping 24 million concurrent users in the slow rise of video game greatness that is present today which is no small feat. GGN is stupid. Bring back Xfire. As much as I like Steam now, Xfire had a charm that Steam just cannot replicate. From the statuses to the community, it was great.

Xfire was great, but owners were jerks. I also lost many friends and my unique screenshots, videos.. How they could do it! Skype is absolute garbage for serious comms when gaming. Damn software hogs your RAM and on top of that has terrible quality. Also, video calling for gaming? Yeah… yeah… of course skype and stuff. We launched Xfire in the middle of January of Dennis Fong co-founder, speaking to Wired : We actually launched as a beta product to gamers.

In , he launched an Xfire competitor called Raptr. Cassidy : Dennis was a great addition for the team when we were raising money. But how do you get to one thousand? Dennis was very helpful there. He knew half of the top gamers in the world. It was kind of a trickle-down effect, like many consumer products.

But it was functional. Kirmse: We had gone super fast to get something out there. It was really buggy. You had to reboot after you installed it. The servers were crashing sometimes. It was not pretty. Kirmse: Despite the problems, it was growing like crazy, immediately. By August of , I think we had about 10, simultaneous users and a million registered users.

We were off to the races. In , Yahoo filed suit against Xfire, saying the company had infringed its patent for a game server that talked to an instant messenger server. The matter was eventually settled out of court. They just wanted to slow us down , so they sued us, saying we infringed their patent.

Their patent being my patent. Cassidy: Sophisticated investors are familiar with lawsuits as a business tactic used by one organization against another. Kirmse: It was a case of a big company trying to squash a little company. We ended up having to settle with Yahoo for not very much, just to make it go away at the end.

By , Xfire had more than four million users. Kirmse: We kept innovating on the product, adding great features that people loved. We had one of the first in-game overlays. We added screenshot capturing, voice chat, video capturing and live streaming.

We tracked game hours from the beginning; that was an incredibly popular feature now all the consoles and Steam do it, but I think we were the first, and it was essentially an afterthought.

Cassidy: We read the forums. We also got direct emails from people who had feature requests. We would have a weekly product feature prioritization meeting. It was kind of a fun, contentious meeting. Kirmse: We were one of the first Windows apps that had mandatory updates. It put a lot of pressure on us and the QA team. We did releases between January of and August of That in-game technology was incredibly difficult and challenging.

Cassidy: The biggest input — and a lot of this was Chris Kirmse — was to just listen to what people requested, and add that feature.

Over time, the product kept getting better and better. Kirmse: Even though there were a lot of clones and copycats, no one else was able to come close to us during that time. Most of the original Xfire team left shortly after the acquisition.

Xfire remained a Viacom asset from to Kirmse: We had been working so hard for a couple of years. So when the acquisition came through, it was very exciting. MTV had tons of users — could they expose them to Xfire? Kirmse: We were bought as part of a strategy of rolling up a bunch of game community companies. What ended up happening next was basically nothing all that great. Scott Wilson network operations engineer, via email : For many years after Viacom purchased Xfire, they seemed to have issues finding where to fit us within their company culture and figure out how to use Xfire for branding.

Cassidy: Inside Viacom, there were different groups.



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