Where is geffenia
How to get to geffenia? Started by Phuskywalker , Apr 26 AM. Please log in to reply. Posted 26 April - AM Is it from sign quest? Or just wait in the middle of geffen fountain till the portal pop up? Posted 26 April - AM You can do both. The sign quest is the most tedious quest in this game. Posted 26 April - AM or ask someone ingame to open it for you Playing: Ragnarok Online.
Posted 18 May - PM how many hours to wait until Geffenia random warp open? Posted 20 May - AM The quest can be fun not as tedious if done in a group level As stated before, both builds share the same gears.
Neither of them work with damage increasing cards, so you'll have to use ATK increasing cards and gears to power up your attacks.
Soul Breaker builds tend to be a bit minimal on the Flee part and they usually need to one shot, some people swap after:. Here are a few dedicated Meteor Assault builds. Gears are pretty much the same as Soul Breaker ones, but the stat distribution changes:. These are mainly the 2 builds. You don't need to one shot, just spam MA until your finger breaks.
Feel free to add stuff, like Mysteltainn for more Flee. You can have it with Aspersio or no, that's your call. Without it, you can kill the odd False Angel flying around, but it's most efficient just to Cloak on these and keep with the killing. This class has its potential too, Lord Knights excel at mobbing and can take a lot of damage before going down.
Paladins got it harder, but there are a few builds available for them too. Sure, you can bring proper cards to enable hiding and that, but as with Champions, won't do much here. Remember that this class is also open to buffing yourself if you don't have a Priest. There are multiple builds for this class. Below there is a deeper analysis of each variant. Most of them are pretty similar, but tactics may change.
In most cases, Lord Knight work as powerhouses. There is a set of, well, autobuffs that should be considered for all builds:. This could work like a Stalker Ice Pick build, but without the specific skills available to them like Chase Walk or plagiarized skills. Of course, main skill is Bowling Bash. The drawback of this variant is that you have to pick your enemies.
The problem is the Mini-Demon and Violies, that require 5 hits each. A good idea would be bringing a multiple Sword Guardian Carded Sabre or similar thing to get something like this:. But then, there is no point of using an Ice Pick when in the end, you are going to kill everything you see around.
Provoke is a good skill for places with high DEF monsters. Sadly, it also increases the damage they deal on you, so you need to be careful with it. This build is usually for knights that don't have a specific farming tool for this map, but want to try it. As you see, this is your typical full geared Lord Knight, but using general purpose stuff rather than DEF piercing. The thing is that you can't afford better stuff or just don't want to use an Ice Pick and you want to farm here.
This is the damage you deal when Bowling Bashing a Succubus with these gears and a suggested stat build:. If you're using Bathory for more survival rate, you need 4 and 3 hits. One of the advantages of this build is that you can kill everything, has enough VIT to avoid status ailments.
You have to be careful with magic, though, at least if you're using Gloom Under Night. Spiral Pierce is an awesome skill. Pierces DEF, damage is pretty high and you can put elemental properties to it if you want.
Sadly, as stated before, the After Cast Delay is high, considering that is a one target skill, so you might get into trouble when mobbed. It's recommended to read the skill description here: Spiral Pierce. As you see, STR doesn't play a big role here. This build is all about mobility. You can't stop in a spot, and you need to manage those mobs, mainly the Violies and Abysmal Knights.
Try to outrun them, and pull the False Angels and other mobile mobs from them. Other option is dragging that mob to a place next to a wall, then using Cloaking to disperse the trash and just keep the Demons with you. If things get too hot, you can always use Frilldora and pull all that extra monsters away from you.
This is a mix of Hit and Run and Resistance tactics. The Brocca is a weapon that pierces enemy DEF, like that. No conditions. There are multiple ways of handling the weapon, for example, it could be used to Bowling Bash all the way piercing every monster's DEF as if they were nothing. Mob, kill, loot, mob, kill, loot.
In the old Lord Knight style. You don't have to worry too much about the size of the mobs as you'll see below , but on the other hand, you will get more damage, so you'll have to be careful of what you take on like Abysmal Knights, that Tirfing won't cover, so you'll need Hodremlin if taking on these. Important Note: you don't want Aspersio with this build.
You want to kill everything, or at least, be able to; and Aspersio won't let you kill False Angels. The difference is in this two hand sword:. What's all the fuss? It's a sword that has a chance to pierce enemy DEF of non-boss monsters on a chance. The thing is that due to the nature of the bonus autobonus it works on skills, so you can trigger the ability with Bowling Bash.
And from experience, triggers pretty often if you gather a big enough mob this is one of the few builds that might seek to kill Mini-Demons and Deviruchis, as they make up for great mobbing material.
That means that you'd be able to have a two hand sword that pierces DEF with 2 slots. The ATK of that sword is pretty high too. Damage it's a bit lower, but not much. Once it pierces DEF, you will pierce through enemy monsters like a hot knife through butter.
It works in the same way as the Brocca build above, but you need to make a mob as big as possible. The bigger the mob, the more chances to trigger DEF pierce when you hit. Nothing fancy, just mob and kill. What to get? It depends on your style, as always. A suggestion would be starting with a Brocca build to see how you can handle the place. Important Note: as above, this build doesn't require Aspersio.
In fact, better if you don't have it. Paladins got a few tricks in their sleeve when dealing this place. While Grand Cross is not too viable here, due to the False Angels and to the fact that you won't mob much, they still got a few ways of dealing the monsters here:. While you get the Ice Pick effect with these skills, it shouldn't work like that. After consulting with a GM, he confirmed that it shouldn't work like that and that it will be fixed. This build works if you're using Crusader Spirit skill, so you need to buff.
That link allows you to always hit and deals double damage with Shield Boomerang, while the After Cast Delay is reduced by half. If you aren't linked, the build isn't as good. This is a sample build:. Main advantage of this build is that it doesn't require Aspersio, as Shield Boomerang is always Neutral.
That also means that you can hit everyithing you see around, like a machine gun. This is similar to the build above, but uses a one shot skill, Shield Chain. Main advantage of this is that you don't need to have a Soul Linker around. The disadvantage is that in some builds, you need to get the Gloom Under Night Card, leaving you open to magic attacks. The tactics are the same as in the Shield Boomerang build above, you can just enable all the skills Defender and Autoguard, use Shield Reflect if you need that extra damage.
This build takes advantage of one of the Paladin's skills, the Holy Cross. Main advantage is that you get a Holy attack that let's you use other weapons, like a Spear or an Ice Pick. There are different kind of weapons to consider:. So, what's a proper Holy Cross build? You still need the AGI to get enough Flee to move around the map without being bothered. You aren't a mobber, so you don't need the VIT that much use an Evil Druid Card instead and then switch when you want to get healed.
Consider using similar tactics as Spiral Pierce Lord Knight above, but you don't have area attacks. Don't forget that, unlike Lord Knight, Paladins have some decent shield skills, like Autoguard, Defender and Shield Reflect, that can cover you better. A few issues with this build would be the need to spam Grape Juice. Or just avoid them alltogether, as they don't drop anything decent. Probably a strange build to use in Ragnarok Online, due to the maintenance costs required to use the skill.
For more info, here , but it's good to set some base premises about it. Now comes the HP and recovery. Sure, the skill is powerful, but you need the HP back, and fast, because you need to kill the next monster or avoid dying. Let's consider how Recovery Items work:. This is a tentative list of gears to use:. Archer classes don't have it easy on Geffenia.
Even if they can dodge, they still lack enough Flee to take care of a mob making the mob, not tanking it outright ; moreover when you have Violies hitting you, as they don't move from their position. Archers in this place need to be careful, killing everything and "securing" areas before stepping in. Main advantage of this class is that, apart from the raw damage, you can switch elements with ease, letting you kill everything you see around. This class is good for buffing yourself , Increase AGI is good.
Second one requires some mobbing ability, but can yield great results. Both would use similar set of gears, as they need the criticals. Forget about Critical and LUK and just get those stats. This would be a good build for that:.
Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Ragnarok Online Geffenia Ruins, how to get there? User Info: Sunladis. The average intelligence of a fandom is inversely proportional to its size. Do the Sign quest to get a key item for entrance to Geffenia. To start it, talk to anyone of those signs on the towns that show an image of a parchment, then head to where it's telling you to go.
Here's a guide. More topics from this board
0コメント